FORGE MOD GENERATOR
Describe a Forge or NeoForge mod in plain English. Codexe scaffolds the full Gradle project, registers your blocks, items and entities, and builds the .jar for /mods.
Why Codexe for Forge mods
Real Gradle projects
build.gradle, settings.gradle, gradle.properties, mods.toml, the full ForgeGradle layout. Build right away with ./gradlew build.
Registry done correctly
DeferredRegister for blocks, items, block entities, entities, sounds, particles. Proper RegistryObjects, no static-init pitfalls.
Forge AND NeoForge
Pick the loader. Codexe knows the API differences (event buses, mods.toml format, registry naming) and outputs loader-specific code.
Data generation
Loot tables, recipes, advancements, language files via the data gen pipeline, not hand-written JSON, so updating is trivial.
Compiled .jar
Build runs server-side. You drop the .jar in /mods, restart, the mod loads. Source ZIP also downloadable.
Source is yours
Publish on CurseForge, Modrinth, GitHub. License it however. No royalties on what you ship.
Example Forge mod prompts
From a single new ore to a full content pack. Some real prompts you can paste:
Custom ore + tools tier
“A Forge mod for 1.20.1 that adds 'sapphire' ore in the overworld (deep slate variant included), sapphire ingot, full sapphire tool tier (sword/pickaxe/axe/shovel/hoe), and armor set with night vision while wearing all 4.”
Glowing entity
“Add a passive 'wisp' entity that floats 2 blocks above ground, emits light level 12, drops 1-3 glowstone dust on death, and only spawns at night in plains biomes.”
Anti-cheese
“If a player is more than 100 blocks away from any other player AND has been mining for 10+ min straight, send a server-wide chat message naming them. Configurable thresholds in config/.”
Recipes & datapack hooks
“A mod that lets datapacks define 'shaped_3x3_with_byproduct' crafting recipes through a custom recipe serializer. Include an example datapack folder.”
Forge mod generator FAQ
Does it support Forge and NeoForge?
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Yes, both. Pick the loader on the create page. Codexe scaffolds the right entry point (@Mod for Forge, neoforge.mods.toml for NeoForge) and the loader-specific event bus subscriptions.
Which Minecraft versions?
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1.20.x and 1.21.x are first-class targets. Older 1.19/1.18 work but expect the AI to use the API surface available for that version.
Can I add custom blocks, items, entities?
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Yes. Describe what you need ("a glowing ruby ore that drops a ruby item, plus a ruby block recipe") and Codexe registers the BlockItems, BlockEntities, the data generators for loot tables and recipes, and the en_us.json translations.
Does the build actually compile?
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Yes. We compile server-side using ForgeGradle / NeoGradle. You get the .jar for /mods plus the source ZIP. If a build fails the AI iterates on the error.
What about networking, capabilities, datapacks?
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Networking via SimpleChannel / NetworkRegistry, capabilities through AttachCapabilitiesEvent, datapack support via the data generator pipeline. Mention them in the prompt and the AI wires them.
Do I own the mod?
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Yes. Source is yours. Publish on CurseForge, Modrinth, GitHub, sell it, modify it, no royalties.
Free plan?
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Yes, 50K daily tokens. Mods tend to be larger than plugins so Pro / Business often pays for itself in time saved, see /pricing.
READY FOR A NEW MOD?
Free tier refills 50K tokens daily, small mods fit. Larger content packs benefit from a paid plan.
START FORGING